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 Creature Legend

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Goji3754



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PostSubject: Re: Creature Legend   Fri Mar 28, 2008 1:28 am

Muun:



Muuns are one of the most intelegent species in the galaxy. They are exellent at math, especially finances. They are greedy but cautious in business deals. Muuns aim for economic stability. They tend to love banking... which leads us to wonder why half the galaxy owes them money... Ummm.....
Cutting back on track here... Muun have three hearts, which contribute to their extraordinaryly long lifespan. A relativley famous Muun was Darth Plagueis. Darth Plagueis was a powerful Sith that knew how to use the Force to create and sustain life in others. When he told his apprentice, Darth Sidious, otherwise known as Senator/Emporer Palpatine, that he intended to use this power to create a living embodiement of the Force, Palpatine realised that Plagueis intended to replace him. And replacement meant death for the replaced in the ways of the Sith. Palpatine killed Plagueis in his sleep. It has been theorized that Plagueis put this plan into motion before his death, however. You see, it's more than likley that Plagueis created Anakin Skywalker with this power.

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PostSubject: Yontonians   Fri Mar 28, 2008 11:09 pm

The Yontonians are an interdimmensional species found on Yonton. Yonton is a planet found in an interdimensional pocket in between Earth's dimension and Dimension X. The Yontonians are known for their extremely powerful elemental abilities (ranging from fire, water, Earth, Wind, Spirit, and Lightning). They are a very strange species that is actually comprised of multiple classes of creature (example: fish, bird, etc.). They are known for all being humanoid but with special characteristics according to their class (feathers, scales, gills, lungs, etc.). Other then these basic things they are widely unknown by the pople of either dimension. They are known for having an intelligence greater then even the smartest humans, but are very peaceful. They have gained the technology to travel to other dimensions, and are commonly fond in the astroid belt of Earth's solar system (when they are waiting for their Earthling ally (of which there is but one)).
The Yontonians have different weaknesses, depending on which element they control. here is an elemental key: fire < water, Earth; water < lightning, fire, wind; Earth < wind, water; Wind < Earth, spirit; Earth < wind, spirit; spirit < lightning, fire, wind; lightning < spirit, water, Earth. (these only apply to Yontonians). There other weakness is...plastic.

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PostSubject: Re: Creature Legend   Sat Mar 29, 2008 8:42 pm

Fiery Bulblax


Bodily excretions of a highly flammable waxy substance interact with the cell structure of this grud-dog's skin, cuasing a chemical reaction that produces extremely high tempatures. The skin benefits from a spongy cell structure that diffuses surface heat, protecting the creature's inner origans. Due to the astonishing amount of heat produced by this beast, it should be observed with great caution.
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PostSubject: Re: Creature Legend   Sun Mar 30, 2008 7:08 pm

Clone Troopers (Phase 1)



Clone Troopers were created as an Army of the Grand Republic prior to the start of the Clone Wars, using a bounty Hunter named Jango Fett as the clone Template. They were used throughout the war, but the facility on Kamino, where they were being generated, was shut down after the war. The facility was restored and the Clones have now recently been put back into production, as the Second Corrilea Insurrection is about to get out of hand for ordinary soldiers. The Phase 1 troops have shiny, white armor and narrow visors to reduce the amount of light that would get in their eyes in combat.

Clone Troopers (Phase 2)



Phase Two clones had larger but darker visors to allow for more range of sight but still repel the damage bright lights can wreak on the eyes. Their armor is patched up, scrathed, and dented from their previous battles, and many suits of armor have special enhancments to aid troops in various worlds as the war spreads throughout the galaxy. Because of all the wear and tear on their armor, Clone Troops of Phase Two are no longer the sybolic white knights of democracy they were at the start of the war.

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PostSubject: Re: Creature Legend   Sun Mar 30, 2008 7:36 pm

Phantoms:



Across the universe, there once existed a strange and bizzare planet, but it was torn apart by war that literally blew it into fragments. The sentient creatures of that planet didn't survive, but their spirits attached themselves to the fragments of the planet and rode them to several planets across the galaxy. These spirits are called phantoms, and they feed on the spirits of any organism they can find. They are all the same color and look: red, with a semi-transparent look to them as seen above, but resemble every species and size imaginable, from giant spiders, to small, rodent like creatures, human sized aliens of the strangest kind, and mammoth creatures that have never been seen by most other creatures of the galaxy. Several have also taken on the likness of chinese dragons. Phantoms cannot actually be seen by any living species in the galaxy, and special goggles are required to actually see them. However, if they pass through a massive amount of energy, such as a nova or weakened energy barrier, they can be seen by the naked eye and give off a brilliant red glow. They can be destroyed by lazer fire, but will regenerate within another entity called "The Alien Gia," or mother spirit that takes energy from lazer fire and can spawn and respawn millions of phantoms in a single day. The only way to defeat the phantoms on any planet is to destroy this Alien Gia with eight spirits of organisms or other living things that came in contact with the phantoms and survived, which are very rare and can take years to hunt down. After they are all combined into a single "wave", the spirits can be used to destroy the Alien Gia and it's offspring simultaneously.

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PostSubject: Re: Creature Legend   Fri Apr 04, 2008 11:27 pm

Arachnorb Family


Raging Long Legs has very big feet. Though, it also has a very huge body, making it vulnerable to alot of attacks. But if it gets hit too much, it gets very angry and shakes off the foe. It's stomps become faster and if the it's enemy gets shaked off then they will find it extremely difficult to get out of the position.



The most common Arachnorb, the Beady Long Legs has a very small body and has extremely long legs. But their feet are small, making it a challenge for them to cause great damage. But enemies have to do alot of jumping to do an attack on it's body. Unlike the Raging Long Legs, it doesn't stomp faster if it gets angry.



The rarest Arachnorb, the Man-at-Legs has very slim legs and small feet so it is impossible to do damage to enemies with it's feet. But it has a cannon which can shoot alot of bullets at it's foes. It also is only vulnerable when it stops shooting, making it the hardest Arachnorb to hit. However, the cannon has laser that aims at foes, which means they know where it will shoot.
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PostSubject: Re: Creature Legend   Sat Apr 05, 2008 2:19 am

Bionicle: toa
[url]http://www.sitebm.com/bionicle/images.jpg/onuanuva.jpg
(for a picture)
The toa are of the group of beings called bionicle, bionic beings of unknown origin. The toa are known for being of specific elements. The most common are fire, stone, earth, water, ice, and air. they are of a humanoid form. They all wear Kanohi masks of different shapes and sizes. I will only tell you the powers of six different masks: Pakari=strength, Hau=shielding (only against attacks that are expected), Kaukau=water-breathing (breathe underwater), Miru=levitation (allows one to gently float (allows for a safer landing), Akaku=X-ray vision (also binocular vision), and Kakama=mask of speed (also can be used to go through solid objects). They also vary in color by element: blue=water; yellow, brown, tan=stone; grey, white= ice; red, orange, yellow=fire; green=air (they also come in various shades). Their armour also varies, as do their weapons.
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Goji3754



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PostSubject: Re: Creature Legend   Sun Apr 06, 2008 10:32 pm

The Muppets:



A result of clever and witty biogenetic engineering embedded into ordinary puppets, The Muppets are the result of Jim Henson's own imagination and crazy experiments. Often comedic and spoofish, the Muppets always make public appearances, and have their own show and movies. Their common spoof target is Star Wars. Once, they even went as far as having the actual Luke Skywalker and C-3PO appear on their show for an episode.

http://www.youtube.com/watch?v=l4cloV35GiE

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PostSubject: Re: Creature Legend   Sun Apr 13, 2008 8:07 pm

Aleena



The Aleena are shorter, smaller creatures than humans. They have very high matabolism, allowing them to turn food into energy much faster than most other organisms, and they are also very speedy creatures capable of escaping most hunters. Most aleena are known to be travelers and can be found on any planet. Kazdan Paratus, shown above, was an aleena Jedi Knight who survived Order 66 at the cost of his sanity. Paratus fled to Raxus Prime, where he built four mechanical arms that he strapped to his back to increase his hight. He also fought Darth Vader's Secret Apprentice, with the aid of both machines he built out of scrap-metal and random peaces of junck he animated with te force.
http://www.gametrailers.com/player/30996.html

Theelin:



Theelin are a race of near-humans of all different colors and personalities. They tend to be very artistic in both visible arts such as paintings and statues, as well as in music and swordplay. A notable Theelin was Darth Phobos, shown above, who was a powerful Dark Lady of the Sith. She had a double-saber, but the time period of her existance is unknown. Her holocron was discovered by Darth Vader's Secret Apprentice in the Jedi Temple during Great Jedi Purge, and her spirit then dueled him.

Pau'an:



The Pau'an are a race of near-humans originated from Utupau. The average Pau'an is taller than the typical human, but are mis-understood by many due to their looks. They are comonly thought to be hostile on first appearance, but are actually gentle and friendly creatures who welcome anyone willing to visit their over-looked world. But perhaps this common image of hostility is derived from Darth Desolous, seen above, a powerful pau'an Sith from an unknown time period, who was Darth Phobos's apprentice. Like Darth Phobos herself, Desolous's holocron was found in the Jedi Temple by Darth Vader's Secret Apprentice, and a duel took place between them as well.

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PostSubject: Re: Creature Legend   Fri Apr 18, 2008 12:02 am

A.I.D.A. Bugs

Hoppers:

(No image available)

These are bugs that hack into the A.I.D.A. network. They get around by hopping, sometimes leaping great distances, and can shoot lazers from their core.

Interceptors:

(No image available)

Intereptors are bugs within the A.I.D.A. that prefer to take out their enemies up close and personal. Their mandabiles can deal massive damage to an enemy, but they can also emit a viral gas that infects and slowly eats away all the data it comes in contact with, including people who've log their minds into the A.I.D.A. system. Be ready for these.

Flies:

(No image available)

In the real world, they are simply harmless, filthy little pests. In the A.I.D.A., however, these are bugs that bite as swarms and spread viral data wherever they go, having the same effect as the Interceptors. These flies fly around in big swarm clouds and are difficult to shoot down.

Little Bombers:

(No image available)

Little Bombers are infant Interceptors that attack by latching onto the enemy and self-destructing. These small bugs are fast and difficult to hit before they can do so.

Stink Bombs:



These "egg bugs" are unhatched data belonging to either the Interceptor or the Hopper. They are stationary, but they emit viral gas whenever they sense someone nearby, so they should be destroyed immediatly and at long distance. They explode when hit by anything destructive.

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PostSubject: Re: Creature Legend   Fri Apr 25, 2008 11:40 pm

Exo-toa



Exo toa are living suits of armor from the bionicle world. They have an electro-cannon mounted on one arm, and large claws on the other. When worn, they greatly enhance strength, endurance, and speed. Sadly they hinder elemental powers to this extent: flood=trickle of water. they are mostly owned by the Brotherhood of Makuta and are formidable opponents to fight against. Also seen as a weapon/armor.
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PostSubject: Re: Creature Legend   Sat May 10, 2008 10:09 pm



The manas are fearsom rahi. They are known for their immense strength and their size. They average to be about as wide as a sedan is long and as tall as a 5'9" human. They often have two masks on them, and cannot be defeated by ANYONE ON THEIR OWN. These rahi are able to merge to form a more powerful version of themselves. They are seen to commonly guard Karzahni and his land. When not under the influence of infected masks, these rahi will fight anything and everything that moves. And when there is nothing to fight, they will fight each other. They are often seen in pairs.
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Goji3754



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PostSubject: Re: Creature Legend   Mon Jul 28, 2008 12:26 am

Vampires:

Vampires are humans who inherit Dracula's genes when bitten by someone who already has one. Dracula was a ghost who infused with malevolent spirits, turning him into the first vampire, and this curse is spread when someone who has the curse bites someone who doesn't, or forces the victim to drink his/her blood. Vampires look like humans on first site, but they have sharp, pointed nails and pointed ears, fanges, and are usually very pale. They only come out at night, as the sun burns them to ashes in mere seconds, and sleep in coffins during the day. They can transfrom into any nocturnal creature, as well as wolves, rats, and confusing meshes of human and bat, that vary in ratio of human to bat characteristics. They can exert a degree of their will on ordinary humans, which helps them get whatever they want. They can turn into fog, as well. They drink the blood of humans, either killing them or turning them into vampires, and are always hatching schemes. Females also have a tendancy to be seductive. Garlic wards vampires away, and they are unable touch most Christian items, and in the case of crosses, can't even look at them, or they will be burned in the contact spot or go into convulsions or go blind. Vampires are killed by cutting off the head or peircing the heart, but if niether happens, they can potentially live forever. They don't show in mirrors or photos or even through camera lenses and don't have shadows.

Vampire du Shan:

The first Vampire du Shan was a living human who merged with a nuetral spirit. Vampire du Shan are considered a sub-species of vampire, and they spread their genes by scratching the finger tips of humans with their sharp nails, and doing the same to their own, then pressing their hands together to let blood circulate between the two people. The tramsformation is painful, though subtle. The ears do not get pointed, fangs don't grow, but the senses are sharpened and strength and reflexes are enhanced, finger and toenails are sharper and stronger. Vampire du Shan can be killed with any well-aimed attack, but they have tougher, difficult-to-peirce-skin. Garlic doesn't ward them off, and because they aren't cursed or nessecarily evil, they can touch and look at Christian items. Vampire du Shan don't fly or morph into other creatures, but they can "flit" or build up enough static energy to run at high speeds. They cast shadows, can be seen in mirrors, and their pictures can be taken, but they can't be filmed. Vampire du Shan can last hours in sunlight before bursting into flame, but they prefer to keep away from sunlight anyway to avoid thet risk of having to stay out for too long. They also have longer lifespans. Every 10 years, they age only one. They can not reproduce like humans, and they do not bite vitims on the neck for blood, rather, they make a small cut that is barely noticable and drink a little blood from the victim, then heal the wound with their saliva.
Half-Vampires are Vampire du Shan that are too young to be fully "blooded," but do have most of the abilities of full Vampire du Shan. They cannot flit, and they age 1 year for every 5, but they can go out in the sunlight for any amount of time. They are fully blooded when their master, a full Vampire du Shan, deems them ready to be, but always older than 18.
Vampire du Shan have an honor system not to use ranged weapons, so guns, bows and arrows, and other such weapons are prohibited from use, though they do use melee weapons such as swords, axes, whips, knifes, clubs, etc. Vampire du Shan are ruled by "Vampire Princes," ususally three or four, sometimes five. Their is a conclave at a secret Vampire Mountain every four or so years, which discusses official buisiness, that any Vampire du Shan can attend, though one Prince stays away in case the place is stormed by invaders. Vampire Generals are warriors among the Vampire du Shan that form their army. To become a General, one has to pass five deadly trials of great risk to the person's life. If they fail and survive the Trials, then they are sentenced to death. Only Vampire Princes are immmune to death penalties if they decide to run the Trials and fail.

Vampanese:

Vampanese are like the Vampire du Shan, only they drain the victims of all their blood, killing them, and inheriting memories of the victims. As a result, their skin color changes to purple, and their lips and fingernails become a deep red. They are long-time enemies of the Vampire du Shan, though isolated fights are all that occur, aside from the occasional secret-wars waged in small numbers and abandoned buildings so that ordinary people in town remain unaware of their existance.

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