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 Creature Legend

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Goji3754



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PostSubject: Re: Creature Legend   Wed Jan 23, 2008 12:55 am

Zabrak:



Zabrak are creatures of fierce determination and strong wills for independence. They have vistigial horns that crown their heads and eye colors thatn humans don't have. They have two hearts, but the destruction of even one of them would cause a slow death, because they must be synchronise in their operation for the Zabrak to survive. They often have facial tattoos or war paint. Two well known Zabrak are Darth Maul, the Sith apprentice that killed Qui-Gon Jinn, and Marris Brood, one of the first Jedi to recover from the dark side and a surviver of the Great Jedi Purge. Marris Brood may have fought Darth Vader's Secret Apprentice.

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PostSubject: Re: Creature Legend   Thu Jan 24, 2008 1:00 am

Mothra Larva



When Mothra 1st hatches from an egg, this is how it looks. Big, and slow. But is that bad? No. Mothra Larva are normally more durable then their adult counterparts, and can spit silk out of their mouths. Some are also known to burrow, and they come in many sizes are shapes. And they an turn into many kinds of Mothras.

Mothra Nymph



This Mothra lacks many qualities of the others, but in defence, are able to fire stingers out of their abdomens to defend themselves, an ability absent in other Mothras. They are also faster and more agile then others, and can land on treetops and boulders without disturbing them to hide from foes.

Mothra Imago



This is the most common Mothra. It can generate Hurricane Winds by flapping their large wings at high speeds, and can even throw their scales as a defence. Their long legs are good for grasping things, as well.

Aqua Mothra



Sometimes, Mothra Larva make their coccons in a lake, or a river, or even on the indigo waves. If water is found by a developing Mothra, this is the result. They cannot fly, but can swim at very high speeds. They can also use water to generate Pressure Fields around themselves for shielding.

Light Speed Mothra



This Mothra has no projectiles. No shielding. They don't even have proper legs. But, they fly so fast, they don't need them. Their top speed is 186,282.397 Miles Per Second, and there is legend that one flew fast enough to time travel.

Armor Mothra



This Mothra is one of the most powerful. Their hard exterior is resistant to most offences, and they can manipulate light with special cells on their metalic skin. This results in the power to fire concentrated light from their forehead.

Battra



The Battle King of the Insects, they are able to take Armor Mothra to the extreme. Even without the special armor, this mutated Mothra, AKA the Black Mothra, is able to bend light at will. This results in powerful blasts of purple light from his eyes, and red bolts of energy from his horns.
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PostSubject: Re: Creature Legend   Thu Jan 24, 2008 3:02 am

Rancor:



Rancors a large creatures of carnivorous diets. They are actually quite docile when not hungry, but some people who have managed to train rancors, such as Jabba the Hutt, go to extreme measures to provoke vicious behavior from them as an entertaining method of disposing of their enemies.

Bull Rancor:



Bull Rancors are larger versions of the ordinary Rancor. Bull Rancors are adapt to the strange world of Felucia, using thier tusks to dig out and eat the roots of plants when live prey was scarce, as well as to kill enemies and food. Their greenish skin color comes from eating the fungi-plants.

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PostSubject: Re: Creature Legend   Tue Jan 29, 2008 2:02 am

Terminator:



Terminators are assassin andorids. They are nearly impossible to kill, but can be crushed by extremely heavy or powerful machines, destroyed by extremely powerful explosions, killed by special lazer guns, or melted in extreme heat. They are the ultimate weapons for killing any species, but they can be captured and reprogramed as defender droids or soldiers for whatever side. They were organic skins and muscles to disguise themselves as humans, but dogs can tell Terminators apart from humans and will bark if one is near. Always be sure to have a dog with you when you know you will be up against one of these.

T1000s


Terminator 1000s are masters of disguise and death. They are able to take the form of anyone they come into physical contact with, and usually kill and hide such people to stop any confusion. They are composed of liquid metal which can re-meld into the android when seperated or bent out of proportion. The T1000 can change the shape of it's limbs into simple weapons such as swords, spikes, knives, any kind of blade or club, but cannot form explosives or guns; those are too complex. They can be destroyed by being melted in lava or even hotter liquid metals, or taken down on molecular levels.

T.Xs



T.Xs are the best models of the Terminator droids. They can form complex weapons like lazer guns and flamethrowers. Like the Terminator 1000, they are composed of liquid metal and can shape-shift into different people, which is also how they can form their weapons. They can also transform their right hands into needle-like appendages that take control of other machines by injecting remote-nanites into them. The T.Xs are also part solid metal, so they can be destroyed by sufficiently powerful explosions.

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PostSubject: Re: Creature Legend   Sat Feb 02, 2008 3:44 am

Execution Beasts:
More than just Rancors are commonly used in execution for entertainment. Many docile or herbivorous creatures are tortured into aggression. This cruelty is visibly reflected both by their "trainers" and the animals themselves in the arena.

Reeks:



Reeks are docile, herbivorous creatures from a planet called Ylesia. Naturally, their skin is all brown. But they can not only be tortured into aggression, but also starved into carnivorous diets. This unusual diet will soon turn their backs red.

Acklay:



Acklay are big time predators and are also naturally very aggressive and territorial. They have very long, sharp claws for legs that can easily puncture stone and metal. Found on the aquatic world of Vendaxa, they can also survive suprisingly well on worlds such as the desert planet of Geonosis and the strange, fungal world of Felucia. They are easily provoked into attacking and those who are caught in a fight with even one have very small chances of surviving, especailly against one who was tortured into arena combat.

Nexu:



Nexu are feline creatures native to Cholganna. While aggressive and normally eating smaller prey, they can be tortured into gladiator-style executions, or gently and gradually trained as security beats and patrol. Their claws can cut a human in half easily, depending on how close the victim is, and the spikes on thier backs discourage attack from overhead. Be careful with these.

Sarlaccs:



Sarlaccs are immobile creautres in their adulthood, reproducing by launching spores into space, which spread through the galaxy, find planets, gorw, and consume a single meal before they dig themselves into the ground and feed on whatever is in the range of it's tentacles or is unlucky enough to fall in. What appeares to be a mouth in it's center is actually a tounge (with another tounge inside it) that consumes it's prey. It has a primary stomach and secondary stomachs, and can mash prey into the walls, literally infusing them with the stomach, to make room for more food. Any victim of the sarlacc is tortured from the inside and out, being dissolved over the course of a thousand years by the acid in the stomach, and also injected with acid blood by small vessels. These vessels also inject nutrients that can keep the victims alive until the victim is fully digested. In order to ensure the victim cannot fight against the pain and break his way out, the sarlaccs can generate telepathic torture. It gains knowlegde from it's victims and can use their memories to telepathically imprison the minds of their victims, inducing them with the wrost nightmares they can find and causing them to see things that aren't their. The sarlacc also has roots which can suck nutrients and fungi out of the ground when food is unstable. These factors make sarlaccs a favorable method of entertainment. Sarlaccs prefer moist or aquatic planets, so it is uncommon for one to grow in dry places like Tattooiene. The only known surviver of a Sarlacc would be Boba Fett, who used his gear and weapons, as well as his superior trainnig in both mental and physical training to escape the sarlacc's belly, years after he fell into it.

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PostSubject: Re: Creature Legend   Sat Mar 08, 2008 4:38 am

Dementors:



One of the most foul creatures of the galaxy, Dementors are cloaked, terrifying creatures that feed on every happy memory, every cheerful emotion in there presence. They drain positive emotions from their victims until they are left with only their deepest and darkest memories and emotions, their angers, their fears, their hatreds. They have an especially powerful effect on those who've lived tragic lives or experienced horrors that most others cannot imagine. Their very presence freezes water and frosts windows, their boney, scarred hands are a horrid sight to behold. Fear is the dominant emotion wherever they go. But the worst thing about them is the Dementor's Kiss. After an extended period of draining all positive emotion from their victims, they are able to suck out it's soul and feast on it. Beware: dementors will not distinguish between the one they hunt, and those who get in their way. They do not forgive. They can be repelled, however, by the Patronus Charm, or a spell that requires the user to channel it's happiest memory through him, let it fill him up, and cast it out as a sheild that the dementors feed upon rather than the victim itself. The memory will still be in the mind of the user, as well as the emotions attached to it, so it can be used repeatedly.

Hippogriffs:



Hippogriffs are very proud creatures. Graceful, easy to get along with, but proud. Never insult one, or it might rip you to shreads. These bird-like beasts require a being to bow to it before coming closer. If the hippogriff bows back, it signifies that it trusts the approacher enough to let it come closer, even pet and ride him. Riding a hippogriff is very unsteady at first, but can be gotten used to. Just don't pluck it's feathers or insult it, and you'll be able to get along with one just fine.

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PostSubject: Re: Creature Legend   Sat Mar 08, 2008 8:49 pm

Benders:



Benders are humans gifted with the ability to influence the four elememts: Air, Water, Earth, and Fire. They are mostly content to live on Elemis, their home planet, and do not bother with many technological advancements. They prefer to use their powers and live close to nature. Airbenders and Earthbenders can influence everything their name implies, wind, or earth. Waterbenders can also control ice and steam and freeze water. Firebenders, the more skilled ones, can create and control lightning.

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PostSubject: Re: Creature Legend   Tue Mar 18, 2008 3:10 am

Shades:



Shades are literally magicians or sorcerrors of any species. Magicians, wizards, and sorcerrors rely on the energy of spirits to cast their spells. When one delves too deeply into dark magic, and summons an evil spirit too powerful for it to control, the spirit summoned will take over and completley fuse with the person that summoned it, turning him into a Shade. Shades have blood red hair and are never trustworthy. They can only be killed when stabbed or shot in the heart. If they are mortally wounded, such as by a shot to the head or chest, the simply evaporate and rematerialize later, becoming more powerful.

Urgals:



Urgals are a violent race of near-humans. Most of the year, they have large horns on their heads, like those of goats or rams, only bigger, but do shed them during the fall. They are brutal, violent, and angry. But most of all, they are fearful of the human race. Their war-like culture makes peaceful co-existance with humans nearly impossible. They are very loyal to those who have killed many, or those who have become legendary war heroes, even if they are outside their species. Their larger, more violent, stronger subspecies is the Kull. Urgals will not fight with any technology above the simple swords, bows and arrows, catapults, or anything of that simple nature. Don't try to push new technology on them. They won't know how to use it, and will probably just rip it apart.

Raz'ac:



A confusing mix of foul birds, humans, and locusts, Raz'ac are vicious creatures that hunt humans for food and for sport. They are human in shape, but in shape only. They often were some kind of mask to hide their faces. Their foul odor paralyses those of weak minds and wills, driving fear into those they hunt. Raz'ac are the infant forms of the Lethrblaka, which is ancient language for bat, or leather-flapper. More information on the lethrblaka shall be released later.

(Check back to this post when/if Eldest, book 2 of the Inheritance trilogy, is released as a movie and pictures of the Lethrblaka are released.)

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Last edited by Goji3754 on Tue Mar 18, 2008 5:14 pm; edited 3 times in total
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PostSubject: Re: Creature Legend   Tue Mar 18, 2008 2:07 pm

Skeksis:



Among the foulest creatures known in the galaxy are the violent skeksis, bird/lizard like creatures who cheat death and have disgusting diets, no table manners, and who contest or fight each other to determine their next emporer. They have multiple ways of cheating death, the two most notable have been seen by the human eye and lived to tell about. Other, smaller ways have been described in the diaries of those who either never returned or died shortly after reaching home. One way is to drain the essence of a certain few creatures, ad that essence is drunken by the emporer to test on to make sure it can make him young again. Another is by The Ritual of the Sun. The skeksis gather around a strange, dark-purple crystal that hangs above a shaft of air and fire. Above this crystal is a window. Every day, at noon, the greatest of the three suns climbs just above that window, and shines it's light down through the crystal, which in turn redirects the light into the eyes of the skeksis, preserving them in their age and holding death back. When a skeksi dies, it crumbles into a powder and clods of it's former self, and the remains are thrown in little pits of fire and acid.

Mystics:



Far away from the castle which is home to the fould skeksis, in a place of wonder, a place of mountains, deserts, plateus, swamps, and forests, live the wise and powerful mystics. They are a gentle, passive race of lizards, old and with four arms and two legs. Their population count is always an exact match to the skeksis', for they were once one creature, an entirely different species from both of them, before, in their arrogance, they cracked the Crystal of Truth, and a single shard was lost. Then, each member of that species was split in two, becoming the skeksis, and mystics. The mystics were banished from the kingdom, but whenever one of either creature dies or is injured, so is one of the other. The mystics have long awaited the fullfilment of a prophecy that would rebind both creatures. Their voice alone, in singing, holds magical powers.

Gelflings:



Gelflings are nearly extinct from the galaxy, and very little is known about them. It is known, however, that only the girls have wings and can fly.

Fizzgigs:



Appropriatley named Fizzgigs, these creatures are little dog-like hairballs with huge mouths for their small bodies. They can be a little on the tempramental side, quick to anger at times. They have a small tail and only two little stubby feet, so they get around mostly by leaping and rolling. They make great pets, in spite of their sometimes-short-tempered-nature.

Landstriders:



Landstriders are great riding animals that move very quickly. Even wild landstriders can be called upon and ridden, if you know how to summon them. However, they are not very good in a fight.

Garthim:



Garthim are mindless, savage warriors that serve the skeksis. They are incredibly tough and their shells are virtually impossible to penetrate, as are the rest of their bodies. They are very formidable opponents and their numbers range in the hundreds, a small number for an army, but even then they are very effective against even the biggest military with the most advanced weaponry.

urSkeks:



urSkeks were the noble creatures that existed before the Crystal of Truth lost it's shard and became the Dark Crystal. In an attempt to perfect themsleves, the urSkeks broke the crystal, perhaps looking for the source of it's power so they could use it. However, this did not have the intended effect. Each member of the urSkek species was divided into two very different races: the violent Skeksis, and the wise Mystics. There is a prophecy that a Gelfling will reunite the Dark Crystal with it's lost shard and by so doing fusing the skeksis and mystics back together and once more allowing the urSkeks to come into being.

When single shines the triple sun,
What was sundered and undone,
shall be healed, the two made one,
by Gelfling hand or else by none.

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PostSubject: Re: Creature Legend   Tue Mar 18, 2008 6:13 pm

???



Dubbed "LGM" or "Little Green Men" by many, their nickname is a horribly inaccurate jest. These mysterious beings have only been seen a few times in the known history of the galaxy. Not at all little as their nickname implies, these tall, skeletal beings are hostile to all species of the galaxy. When they invaded Earth, it was observed that they used scare tactics, including crop circles used for landing zones (landing usually in 1 mile radius of any circle), and could camoflouge themselves at will. They do not ordinarily let themsleves be seen, and there very presence strikes fear into anyone, everyone, and every species of the galaxy. They use hand-to-hand tactics, and cannot be harmed by many objects. They are problem solvers, whenever something stops their advance, they find a way around it. They only let themselves be known through sounds. On a radio, they can be heard talking in their eerie, cryptic language, and when prowling around, the terror they create is unimaginable. Even animals become more aggressive, sensing their danger, lashing out at everyone, even their masters. No weakness as of yet has been found. Oh, and they have little spikes on the underside of their forearms that emit poison gas, and they mostly come out at night to harvest other life forms. Sleep tight, if you can....

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PostSubject: Daisy (Quadgy mold)   Fri Mar 21, 2008 9:04 pm

(Sorry my picture wouldn't load)

Daisy is a very cute kitten, but she has special powers. She is found in West Valley City, UT, U.S.A., North America, Earth. She is able to change into a larger kaiju version of her self. She has a crown thing with a gem on her head that changes color. According to the color it is that is what she uses as a weapon attack. (white: sound; sky blue: ice; red: fire; grey: steel; yellow: lightning). She also can rub against anyones leg causing them to be stunned by her cuteness, allowing her to attack at will.
Extremely ferocious, with metal claws, she is known for using her small size, and speed against her enemies. Her tail is able to smash through extremely dense objects. She has two large saber teeth made of a very dense metal.
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PostSubject: Re: Creature Legend   Sat Mar 22, 2008 9:56 pm

(Sorry if I'm mis-understanding your post, but it sounds like you're talking about one character. The creature legend is for entire species, not just one character in particular. If you are talking aobut one character, just copy and paste the information to your character profile. That's where side-kicks/rivals to a member's character goes. Then come back to this thread and delete your post. If your'e talking about an entire species, then it's fine where it is. Just be sure to edit so that it doesn't sound like your talking about a specific character.)

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PostSubject: Re: Creature Legend   Sun Mar 23, 2008 1:31 am

Xilians:



Xilians are from the mysterious Planet X. Not much is known about them exept that they feed on the mitocondria in human body cells, and when one is born, it has a one in a million chance of becoming an all-powerful super-being called a Keizer. When disguised as humans, as shown above, the only way to tell them apart from humans is that they never blink, for their true form lacks eyes and the muscles nessecary to blink with their desguises.

Xians:



Xians are machines created by the Xilians. However, like the Terminators that humans constructed, Xians rebelled against their masters and are now attempting to conquer the galaxy. Like the Xilians, Xians are desguised as humans but are easier to point out: just look at the clothes they wear, and their apparent lack of human emotion. They are vulnerable to high-frequency sounds such as those emitted by an invention called the "Lady Guard Alarm."

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PostSubject: Re: Creature Legend   Sun Mar 23, 2008 5:15 pm

Sith (species):



When the word "Sith" is heard, people think of a culture that practices in the Dark Side of the Force. But the original Sith were a species, not a culture. These creatures evolved on Korriban and were in an almost constant state of war. They were always left-handed and thus their weapons were designed for left-hand use. Then the Dark Jedi found them. The Dark Jedi then were simply just what there name implied: rebellious Jedi that folllowed teh Dark Side of the Force, but were not Sith. The Dark Jedi interbred with the Sith, thus forming the culture of the same name, fearless warriors of the Dark Side of the Force that are stronger than Dark Jedi. The Sith species was enslaved, but are now so near to extinction, that those whov'e seen them are never believed.

Yuuzhan Vong:



The Yuuzhan Vong are bizzare entities. They exist entirley outside the Force. Each one has a unique appreance, but all follow the same style of clothes: dark and spikey. They are a brutal, savage, war-craving race that kill everything not known in their own galaxy. Their culture is every meaning of the word "pain." They organ-graft themselves to have unique, but bizzare appearances, and do so without any anesthesia or anything to stop the pain, and always torture themselves for enjoyment and honor. They cannont be influenced or harmed by Force Powers, exept by Force Lightning, but can be harmed if an object is thrown at them with the Force. Since they existed outside of the Force, they were almost impossible to detect by Jedi and were able to kill force-users easily. They once invaded this galaxy, and the most brutal, savage war in the history of the world ensued. They were eventually beaten but the nightmare of the war still hangs like a shadow over the galaxy, and the Galactic Alliance is slowly crippling and seperating because of it.

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PostSubject: Re: Creature Legend   Thu Mar 27, 2008 11:49 pm

(Mind if I throw some species in?)

Spotty Bulborb

This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well the characteristic bulging eyes. As with most grub-dogs, the creature's crainum comprises half of it's total length and girth. Showing a scarlet abdomen with white spots, this creature is primarely nocturnal, choosing the prey upon smaller creatures returning to their nests.

Burrowing Snagret

The majority of the snagret species lie in wait to ambush and capture prey, with a body perfectly adapted for sudden strikes. It violently attacks small, surface-dwelling insects. Distrubuted across a relitively wide range, subspecies of snagret suited to the varying soil conditions have emerged, making the snagret the most geographically represented creature besides the bulborb.

Wollywog

It is beleived that juvenile wollywogs were carried by an underground current into caverns, where they thrived in the dark habitat. This troglodytic of wollywog's coloration results from generations of cave dwelling and lack of sunlight. Comparative differences netween size and shape of this wollywog and other species are thought to be the result natural selection at work, choosing traits better suited to life in a subterranian cave.
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